Showing posts with label Google Innovator. Show all posts
Showing posts with label Google Innovator. Show all posts

Wednesday, September 7, 2016

Teachers Don't Have All The Answers

With a Breakout EDU game using the box, setup instructions are provided. It gives the lock combinations, printable materials, and the paths the students follow to solve the riddles. You need these in order to facilitate the game. With the Breakout EDU Digital games, none of this is provided - everything is ready to go as soon as you enter the game.


Multiple times a week, we receive emails, tweets, Facebook messages, and other assorted communication from teachers asking for an answer key to the Digital games. When we receive these messages, we provide additional prompts and hints, but refuse to provide answer keys.


Why do we do this? Is it because we are evil and want you to suffer? Absolutely not - this is our contribution to the Breakout EDU mantra. For the bulk of the history of education, teachers have been viewed as the keepers of knowledge or the sage on the stage. In our opinion, this has gone on far too long. With the advent of the digital age, students have access to limitless amounts of information. Our roles as teachers need to change.


The “hidden curriculum” of soft skills is just as critical as the content we are mandated to teach. Words like rigor, growth mindset, resilience, and productive struggle thrown around as skills that students need to be successful in life, yet how often do we model this for our students? By not having access to an answer key, you are provided with a perfect opportunity to experience what a student feels when they first encounter a tough trigonometry problem. You're faced with a choice - put in effort to stretch your abilities to their fullest extent and grow your brain or email us for an answer (which is akin to flipping to the back of the textbook for the key.) Which would you prefer your students to do? Why do we not hold ourselves to that same standard?


You don't have to struggle alone - share your plight with your students. Challenge them to help you complete the puzzles. Students see things differently than adults; something that has stumped us for hours takes a matter of seconds for them. Imagine their moment of glorious success. They solved something their teacher couldn't.


But it's deeper than that. You were vulnerable with them. You shared your struggle. You modeled resiliency and a refuse to give up. You showed them that it's ok to ask for help; that it's ok to admit you don't always have all the answers. This is a bond that can't be forged by playing a video about famous figure who overcame adversity to reach success. They'll be more likely to let down their guard and ask you for help - and you'll understand their feelings even better.


By now you're thinking that this is easy for us to say - we have all the answers to the games. However, we've played other's games and been through this productive struggle.


And it's not just us who feel this way. For every few requests for answers, there’s one praising this dedication to doing something differently. We'll close with our favorite, which comes from Dr. Donovan DeBoer, superintendent of Parker School District in South Dakota:


One of my “mantras” has always been:  “The one that does the doing, does the learning.”  So when I was ever so close to our first teacher in-service days, and [Breakout EDU Digital] was one of the items I wanted to show my staff, I was very torn when I sent that dreaded, “I need help email.”  However, in true educator fashion, [Justin and Mari] did not oblige my begging of “cheats” to complete the task.  Instead, I was sent a very subtle hint and encouragement to complete the task.  

It was a great lesson for me as a leader of young people, and adults. It helped solidify my belief that if you want to learn, you have to do. 
Dr. DeBoer's faculty and students

It also proved to me how important collaboration is for our students.  I needed help, I didn’t necessarily want the answers, but I needed another brain (or 32). As I introduced the activity to my staff, I was short one lock code.  In the essence of time, we worked in groups on the digital breakout “Stranded on the Island.”  As time passed I witnessed adults, veteran teachers, cheer with excitement when they found a new clue, or figured out a code, and hide their answers to allow for others to feel the same thing when they found things on their own.   

Few more hours went by, in-service over, but I was still plugging away. I had to complete this thing.  That’s when the magic happened - one of my football coaches sent me a text. He had solicited a friend from hours away, that started working on it as well, and we finally cracked the mystery lock.   

The power of collaboration is real.  Shared suffering in the task, and then the jubilation we share in the accomplishment.  Two heads are better than one, and three better than two. Students need that time together, to share, to bounce ideas off one another, to enjoy the struggle together.   

More importantly, we have to have the patience to let learners learn.  They need to make mistakes, they need to learn from them, they need to talk it out with other people to learn the other side of communication not talked about “listening” to one another.  Then the “magic,” can happen.

Thursday, May 12, 2016

Breakout EDU Digital

AUTHOR'S NOTE: Due to my cancer diagnosis in November 2016, I made the decision to leave this project to focus on my health. After finding out I was in remission, I decided to remain inactive to focus more on my classroom and personal life, and to dedicate more time to spreading awareness at my testicular cancer blog (which I highly recommend you check out). I cannot guarantee the accuracy of the information from the following post any longer. 

My Breakout EDU set up
Breakout EDU is an immersive learning platform developed by James Sanders and Mark Hammons. After visiting an escape room (a room where you are locked in and have to solve clues and riddles to escape) with a group of students, James and Mark noted how engaged the students were while working on the escape. Realizing most educators can’t lock students in a room (for obvious legal and ethical reasons), the two decided to flip the concept - take a wooden box, add a hasp and a few locks, and provide clues. Let the students’ natural curiosity and excitement do the rest. By the end, students will have (hopefully) found and figured out all of the clues, enabling them to unlock all the locks and complete the game before time runs out.

We (Justin & Mari) have run multiple Breakout EDU games with our students, and love seeing how engaged and motivated our students are, even those who less likely to participate in class. We realized how much fun these games were, while also being educational. We wanted to replicate them using only digital tools. With Google Forms and data validation, we were able to recreate the locked box and hasp. In our games, all clues are linked directly within a Google Site, and take some serious detective work to solve.

The original beta tester - my little sister
This project started small, and we expected to share the games around, then move on with other things. When we sent out the initial invitation to Beta test our games on March 25, 2016, we were blown away with over 200 responses in less than 36 hours. After the initial Beta test and feedback, we released our games and website out to a wider audience on Facebook and Twitter.

In mid-April, James Sanders reached out to us and asked if we’d like to officially become Breakout EDU Digital, and take on breakoutedu.com/digital. We responded with an immediate “yes!” and began integrating our content into the Breakout EDU website.

We’ve certainly learned a lot since we first launched our games. One lesson we've learned is that we constantly need to be flexible in our teaching. As part of our games we have a feedback form that allows us to hear directly from the people who are playing our games. We act on all feedback that we feel improves the games, which is something an effective teacher should always do as you gauge student reaction in class.

My students playing "Overthrow the Co-Dictators"
Resiliency and growth mindset has been another huge focal point of this project. We purposely make the games challenging and rather in-depth. Sometimes people contact us asking for answers or hints, and we encourage them to explore the games alongside their students, to show that teachers don’t always hold all the knowledge. This may make some teachers uncomfortable, but the connections your class forms as you decode the games together will pay off in dividends.

You can definitely tie your instructional content into a Breakout EDU, whether the box version or the digital type. For our digital game “Alcatraz Night Escape,” we included a number of facts and information about the history of Alcatraz necessary to unlock the Form. Other users who have created their own have also tied their content into their digital breakouts. Imagine how much more engaging this is than reading it from a textbook!

So how can you develop your own Breakout EDU Digital games? We’ve tried to streamline the process by having a “Build Your Own” button on the website. These are a series of screencast tutorials that model different elements of our games. The most important element is the Google Form that acts as the box. Under advanced settings on “short answer” (in the new Forms) or “text” (in the old Forms,) you must turn on “data validation.” From there, type in the desired response and add something like “Still locked” or “Keep trying” in the help text. If you don’t, it will give the answer to the students. There are plenty more tutorials available for you to watch, and we’re always on the lookout for new ideas!

Breakout EDU Digital LIVE 
One of the critical elements of the original Breakout EDU is the collaboration and communication between the classmates. With Breakout EDU Digital, there might not always been that inherent need for collaboration since each device is its own box. We have presented at a GAFE Summit (Mari live, and Justin on Google Hangouts) where we had participants play a short demo game. The session started out with everyone on their own devices, and the naturally paired up and then formed larger groups to work together to solve the breakout. Additionally, we recently hosted a Breakout EDU Digital LIVE event with eighteen adults working together to solve a brand new game. These events proved that the collaboration factor definitely takes it to the next level.

We predict an exciting future for Breakout EDU Digital. We recently launched a Digital Sandbox, where community members can submit their own games for others to play and provide feedback. Additionally, we are both building their own individual games and collaborating on games, and are on pace to release one game per week for the foreseeable future. We always love feedback and suggestions on new directions and how to improve our games.

So what are you waiting for? Go visit breakoutedu.com and breakoutedu.com/digital to learn more about how you can use it in your classroom. The students will be engaged, will collaborate, will develop interpersonal skills, will have fun, and will even learning something along the way!



Author's Note: This post has been cross posted on Ditch the Textbook blog and Mari Venturino's blog.

Sunday, February 28, 2016

Innovation Across the Nation (Part 2 - Professional Reflection)

"A key ingredient in innovation is the ability to challenge authority and break rules."
- Vivek Wadhwa

Over the past 6 days, I have been fortunate enough to travel to California to attend the Google for Education Certified Innovator Academy at the Googleplex in Mountain View. This has been a life-changing experience, and to fully do it justice, I need to split the experience into two parts. This is my professional reflection and you'll find my personal reflection here.

While all of the sightseeing and memory making was incredible, the real reason I was in California was to attend the aforementioned Google for Education Certified Innovation Academy. To get you up to speed, I applied for the Innovator program in January. The process involved designing an ideal classroom, proposing a problem and innovative solution, a video, and other tasks (you can read more about the process in this NVDaily article.) After being accepted into the Academy with 33 other extraordinary people (who you can meet on this episode of the EduRoadTrip,) we began connecting and soon enough, the time was here. Our flights landed, hotels checked into, Ubers ordered, we were ready to come together and innovate. 

In a word: WOW. It was an incredible learning experience. I recorded a rambling reflection the day after the Academy which I think so shows how much I have rolling around in my head. We learned about moonshot thinking, mindfulness, happiness, qualities of an effective team and management, how to motivate others without overwhelming them, and a whole laundry list of other topics. The speakers were inspiring and motivating. It was an invigorating breath of fresh air with every new person who took the podium.

Team Black Eyed P.E.A.C.E.
Part of the expectations as Innovators is to design and implement an Innovation Project. This Project focuses on a meaningful problem in education and how we plan to solve it in a meaningful way. A large amount of time was dedicated to working on our Innovation Projects. My initial vision for my Innovation Project was an expansion of the Home-School Connection Nights to aid families in helping their children with math. Right now, the HSCNs are working on a varied basis. I really believe in the power of a family partnership and think that can make the difference in education. After discussing with my team, The Black Eyed P.E.A.C.E., and coach Jay Atwood I had an epiphany.

Perhaps my greatest passion in education is student empowerment. We discussed if the two could be combined and loved the idea. Within the next month, I plan to prototype this in my own classroom. The students will teach their parents (a twist on the Student-Led Conferences from the fall) and I will act as a facilitator. I'll be getting a Theta or Swivl to record these experiences to share them with other interested parties. I also want to implement some sort of gamification and more fun into these evenings.

UPDATE: My project has changed to Breakout EDU Digital, which you can read more about here. I did implement a prototype of my initial plan, which you can check out via KidsDiscover.  

All the Innovators
I am really excited to see how it goes. As the Academy showed me, there may be a need for iterations (minor course corrections) and pivots (large changes.) It's sometimes hard to let go of our ideas because they are so near and dear to us, but change needs to occur to maximize impact. Part of the Academy included opening up our idea for feedback from everyone, and now I have even more to consider as I continue developing my prototype. There is even a possibility that the project may be scrapped and revamped entirely as I grow and expand my horizons.

Beyond the Academy, EdCampSV also got the wheels turning in my mind. This was one conference where I am not walking away with a ton of instructional ideas, but with more ideas and lessons to ponder. In the “Things That Suck” session, we had some great debates about homework, testing, professional development, and mayonaise. I was able to defend my position on each, while also respecting the thoughts of others. These kinds of conversations are what push education further ahead and we need to be having them more.

This trip also helped me to think critically about my own self, especially in my interactions with other teachers. I am incredibly energetic and talk a mile a minute, especially when it comes to discussing technology integration. I often get frustrated when others don’t seem to innately understand seemingly easy tasks or are resistant to learning something new. However, traveling halfway across the country put it in perspective. The roads here in San Franscico are very overwhelming to me. Even riding in a car caused me anxiety. Now I can see what others may be feeling when I am getting super excited about technology integration. Just like I was out of my element, so are they. I need to remember this when helping others and help them overcome it, just like I did with embracing the traffic.

This resonates with what one of the speakers said about fear. We can resist fear and get hurt , let it run our lives, or we can “dance with it.” Change is coming and it needs to happen.

With Coach Jay Atwood
You’ll notice that these two blog posts were very lacking in discussion about technology, which you would think you would have found in this particular post. While we did talk a lot about the impact of technology, I believed the Academy was more about mindset. We have big problems in education and we need even bigger solutions. We need to empower students, families, teachers, and everyone in education to innovate every single day. Only then will we get where we want education to be.

To EdTechTeam, Google for Education, the coaches and mentors, the #MTV16 cohort, and everyone who supported me in this endeavor, thank you. It was well worth the money for this experience. You can check out the vlogs I made about the experience on YouTube. I hope to continue connecting with you all and look forward to big things from us in the future.

Innovation Across the Nation (Part 1 - Personal Reflection)

“Why do you go away? So that you can come back. So that you can see the place you came from with new eyes and extra colors. And the people there see you differently, too. Coming back to where you started is not the same as never leaving.” ― Terry Pratchett

Over the past 6 days, I have been fortunate enough to travel to California to attend the Google for Education Certified Innovator Academy at the Googleplex in Mountain View. This has been a life-changing experience, and to fully do it justice, I need to split the experience into two parts. This is my personal reflection and you'll find my professional reflection here.

Typical pose with Mari
The best personal memory from this trip was the chance to spend a day with my partner-in-crime Mari Venturino. Mari has probably been mentioned in more than half of my blog posts and we have become super close over the past year. However, we had never met before this week. On Saturday, she picked me up and we went to EdCampSV in Palo Alto. After the EdCamp, we went to Windy Hill, which had some incredible views. We recorded an on location EduRoadTrip, which you can check out here. Finally, she took me for my first In-and-Out experience. It was amazing, to be blunt.

Karly, Mari, and me
The EdCamp was fun (with lots of learning to be covered in Part 2) and I got to meet some of my Twitter friends (Karly Moura, Craig Yen, Ben Cogswell, Joe Young, and probably more that I am forgetting) and make some new ones!

Outside of preexisting friends, I made a ton of new close bonds with the #MTV16 Innovator Cohort. (Team Black Eyed P.E.A.C.E. represent!) I could list all the people I consider friends at this point, but then I would just retype the entire Innovator list. I have memories with each of these people and I look forward to continued friendship with them all. I will give a big shout out to my German-South African roommate Adriaan van der Bergh, who brought Lindsey, Natalie, and Ari to our room the first day. To #TeamES and #Team378, thanks for making the hotel fun!

Jump shot attempt 187
While I was in San Francisco before the Innovation Academy officially started, I got to visit the Golden Gate Bridge with Jess, Chrystal, David, and Jared. After about 273 attempts to make a jump shot picture, we finally got one great one of us over the Bridge. We wandered around San Francisco, talked about life and education, and got to just generally enjoy our time together.

With Bill Baker at Alcatraz
The following day, I channeled my inner Sean Connery and visited The Rock (Alcatraz Island.) I am ashamed to say I forgot that The Rock was in San Fran, but as soon as I found out, I dropped all plans to go to the Full House house (sorry Mallory) and went here. I was joined by Katie, Angie, Maggie, and Erica (only one of which who has seen The Rock.) The audio tour was extraordinary and it was surreal to be inside the actual prison. The entire experience came to a head at the end of the tour. A former inmate named Bill Baker was on site talking about his experience and signing copies of his memoir. I bought one and had a wonderful discussion with him. He told us that the average IQ of the inmates was actually higher than the US national average at the time. In his words, "they were the dumbest smart people in the nation."

Credit to Mattcopter for the incredible photo
But by far the coolest place I got to visit was the Googleplex itself. I got to ride the famous Google bikes, tour the campus, drive Google Earth in the Holodeck, eat some incredible and unique food, take a nap in the nap pods, and take all the selfies. I quite literally felt like I was in The Internship. This is definitely crossed off my bucket list and now I need to find a way to get to the Marvel Headquarters.

On a personal level, this trip has been an amazing experience. You can check out the vlogs I made about the experience on YouTube. It is honestly hard to go back, but I am excited to see Mallory, Conner, and my students again. I will never forget the memories, experiences, and people I met along the way.