It's the end of the year for many of us. It's a time to review old learning, but kids are probably sick of the same old pony tricks. I recently wrote about four of my favorite review games for Kids Discover to play with my students, including Scavenger Hunt, Scoot, Basketball, and BoardRush. This past week, we played two more that I wasn't able to include in that post. Looking for two games that combine physical activity, collaboration, competition, cost-benefit analysis, review and fun? Read on for two ideas to use in your classroom.
It's partially based on the CBS game show, but this game has many more layers to it and no chances for immunity. Under the rules we've developed, players start with 10 "lives." When we play this in history, I give them printed pieces of paper labeled Charters to reinforce the impact of the charters to the Jamestown settlement. They're also put into different groups, based on influential famous Virginians.
They we delve into the rules:
- A question will be asked and each team needs to discuss and send their answer to me. (I've used whiteboards for this, but recently I've been using The Answer Pad to have them send me their answers digitally.)
- Teams that get the answer correct gets to steal 2 Charters from another team. They can take them both from the same team or split them up and they get to add the charters to their total.
- Before they take away Charters, they will get to increase the number by throwing a ball into a small white basket within a larger green basket. (We also have used a cornhole set since it was left in my room from the following game.)
- If they land in the green basket, they can take 3 Charters total.
- If they make it into the white basket, they can take 4 Charters total.
Katie Kraushaar (since I apparently am obsessed with game shows) and Cutthroat Cornhole was born.
The premise is simple - we play cornhole in class and answer review questions. However, that's too basic. Five questions are given per round. For each correct answer, each team earns a point. The students are grouped in four teams (Black 1/2 and Yellow 1/2, based on the colors of my beanbags). At the end of the round, teams get to choose what they want to do with their points:
- Bank the points for use in a later round
- Spend 1 point to throw a bag (per bag)
- Spend 2 points to make other team throw with non-dominant hand
- Spend 3 points to block one bag from the other team
- Spend 4 points to make other team wear blindfold for all their throws
- Spend 5 points to take two steps forward to throw (per bag)
|Note the blindfold. Heads up!
It's also important to note that these games do not have a prize for the winning team, aside from bragging rights. To me, playing a review game in class is reward alone, and I don't believe that everyone needs a prize for every single little thing. I rather my students be engaged because they want to demonstrate their knowledge and have fun playing a game rather than working towards some sort of extrinsic motivation.